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Living in Emulation :

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MAME noob needs help? ^^; Nov. 20th, 2007 @ 11:19 pm
equal_capital_d
ISO any nice WinXP MAME emulators w/ frontends, zSNES-style. Install, add ROMs to the right directory, open the program and play from there; that's all I'm looking for. Any help is appreciated. Thanks! :D

Dungeons and Dragons : Warriors of the Eternal Sun Feb. 26th, 2005 @ 12:32 pm
maliciousbeauty
Dun-dundundun.. Dun-dun-dunnn..

It is sad to say, but the best parts of this game are before you even press the start button. The music is hilarious for such a dweeby game though, because it sounds like some hair-rock band got together and did the riffs. The visuals are a bit skewed, but colorfully done. From the point where faces shake to show .. trembling. Not just an animation, but just.. shaking.

Battle system, well - that left a lot to be desired. When you get into a fight, you've no clue if you can take down whatever it is. Small or large, there is no pattern to what you fight. One rat could probably kill your entire party. Why? Because your group is fighting with flexible straws and their armor is made of grape jelly. Who knows why, but the battle system in this game is about as stable as a coffee table made of toothpicks and baby oil.

Like Phantasy Star, it has moments where you enter into a first-person mode within dungeons or caves. It's quite appealing only for the fact that you're not stuck fighting anything. Just wandering around inside a big hole. Sound familiar?

So, if you have the patience of a saint and love to hum along and make up words to overly dramatic battle music -- this is your game. There's only so many lyrics to the Kill the Dragon song you can make up though.

This One's for the ChildrenCollapse )

Golden Axe : Trogdor's Revenge Feb. 26th, 2005 @ 12:15 am
maliciousbeauty
So perhaps that isn't the name of it, but it could be. This game, as I understand it - is one of those glorious games you can't quite figure out and you know that you probably don't want to. Games of recent have emulated the piece-by-piece action that Golden Axe brought to gameplay. While most can argue that Altered Beast had a piece-by-piece sense to it, it still was not as cutthroat as Axe was.

While there are definitely some things to be said about the mindframe of the group that put this game together, it still ends the way all games should. Good overcomes Evil with a flash of the sword and a swing of the blade. While small imps try to steal your food late into the night only managing to drop their own potion vials, you soon find a pattern in it's monotony. A good one, but still a pattern.

Strange creatures give you heft to ride upon, large suits of armor will swing within timed rhythm until you find the jist of every single enemy. It's about moving your attacks around theirs and that's it. No advanced AI, nothing to stop you from accidentally using your four precious potions on a small orc because of that good-for-nothing button. This is simplistic hack-and-slash, but it's rewarding. The soundtrack makes you hum, you bounce in your chair and you even find yourself giving out some friendly fire whenever your friend grabs the potion you went for.

Life was good then, wasn't it?

Imagery at LargeCollapse )

If only life were as simple as this.

The Obligatory First Post : Feb. 26th, 2005 @ 12:00 am
maliciousbeauty
Since this seems so empty, I decided to fill it with a few of my earlier posts, reviews of games to give everyone an idea of what we're trying to capture. Go ahead and emulate the style in which I did it if you would like but variety is indeed the spice of life. :D

Enjoy!
maliciousbeauty
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